Nigtmare Grounds AI Characters
- Parsa Arashmehr
- Apr 17
- 3 min read
Updated: 5 days ago
I have developed 23 AI Variants for this project, with 16 different and Unique behaviour patterns Crawler
Crawling characters
Has Short Navigation capsule , means it can navigate through narrow and open surfaces. (eg: under the broken walls where only short AI agents can navigate)
Tentacle attack - Launches tentacles and drags player towards itself
Melee Attacks on close range
Crawler Egg :
Holds one cocooned Crawler
Gives birth at triggers such as loud noise, gunshots or damage
Sleeping Flower
Carnivorous plant
Launches Tentacles at proximity hostiles (can launch 2 tentacle at 2 directions at once)
Drags the targets towards itself
Applies Spike damage on trapped Characters
The TrapWings
Flying character with active tentacles
Flies to the player and traps them with the tentacles
Flying pawns use 3D navigation pathfinding system in Unreal
Night Hunter
Only Spawns at nights (unique creature, only comes out at nightfall)
Continuously chases player (if player is outside the safe house)
Heavy sanity attack (screams at player)
Can get repelled by the safe zones or active UV lights
RipTide
Swimming AI character
Only can be found in lakes and body waters (Roams in water)
Applies heavy melee attack by attaching itself to the player's head and drowning it.
Player needs to perfom a Quick time Event (QTE) to get rid of riptide
Butcher
Axe wielding character
Has 2 variants
Close range Heavy Melee attacks
Long range spear throw attacks
Burdon
Carries special weapons, like Impaler, Rope Blaster, etc.
Special weapons can be acquired by the player after eliminating the character
AI Special weapons have limited ammo/durability.AI will eventually run out of ammo and will engage in melee attacks.
Inferna:
Torch wielding female character
Applies Sanity damages
Whiproot:
Stationatry plant character
Hard to detect -Hides underground (invisible to player , unless approached)
Resurfaces on proximity and lashes out at the player when triggered.
Whisperer
Invisble character (Visible only through flashlight or torch)
Hides in dark forests and cries
Player can detect them by the sound of their whisper or crying
Visible only through light sources, (such as player flash light or torch)
Marksman:
AI character with sniper rifle
Extended sight vision (Very broad and wide FOV )
heavy melee attack on proximity
doesn't leave his position unless the player approaches their proximity
The LongShots
Character with Rifles and high rate of fire
2 Variants
Default Rifle attack on long range
Can throw spears as well (if unable to navigate or find a path to the player)
Ravagers
Character with Pistol and low rate of fire Weapon
Default pistol attack on long range
If unable to navigate or find a path to the player throws spears at the player
Wolf
Wolf character
Spawns at night
Attacks safehouse at night
Applies charge and jump attacks
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