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Nigtmare Grounds AI Characters

Updated: 5 days ago

I have developed 23 AI Variants for this project, with 16 different and Unique behaviour patterns Crawler

  • Crawling characters

  • Has Short Navigation capsule , means it can navigate through narrow and open surfaces. (eg: under the broken walls where only short AI agents can navigate)

  • Tentacle attack - Launches tentacles and drags player towards itself

  • Melee Attacks on close range

    Crawler Egg :

    • Holds one cocooned Crawler

    • Gives birth at triggers such as loud noise, gunshots or damage

"Crawler Egg" gives birth to "crawler" , they can be found in caves and creature nests - crawler is a short navigation character and can go through narrow spaces

Sleeping Flower

Carnivorous plant

Launches Tentacles at proximity hostiles (can launch 2 tentacle at 2 directions at once)

Drags the targets towards itself

Applies Spike damage on trapped Characters

"the Sleeping flower" can drag its victim towards itself

The TrapWings

Flying character with active tentacles

Flies to the player and traps them with the tentacles

Flying pawns use 3D navigation pathfinding system in Unreal


"Trapwings" can catch the player and carry its victim around

Night Hunter

  • Only Spawns at nights (unique creature, only comes out at nightfall)

  • Continuously chases player (if player is outside the safe house)

  • Heavy sanity attack (screams at player)

  • Can get repelled by the safe zones or active UV lights

"Night hunter" is a single and Unique character & only spawns at nightfall

RipTide

  • Swimming AI character

  • Only can be found in lakes and body waters (Roams in water)

  • Applies heavy melee attack by attaching itself to the player's head and drowning it.

  • Player needs to perfom a Quick time Event (QTE) to get rid of riptide

"Riptide" can attach itself to player - Player needs to do a QTE

Butcher

  • Axe wielding character

  • Has 2 variants

  • Close range Heavy Melee attacks

  • Long range spear throw attacks

Butcher Has heavy Melee Attacks

Burdon

  • Carries special weapons, like Impaler, Rope Blaster, etc.

  • Special weapons can be acquired by the player after eliminating the character

  • AI Special weapons have limited ammo/durability.AI will eventually run out of ammo and will engage in melee attacks.

"The Burdon" character uses a "Rope blaster"
"Burdon" uses an "Impaler"

Inferna:

  • Torch wielding female character

  • Applies Sanity damages

"Inferna" applies sanity damage

Whiproot:

  • Stationatry plant character

  • Hard to detect -Hides underground (invisible to player , unless approached)

  • Resurfaces on proximity and lashes out at the player when triggered.

"Whip plants" show themselves on proximity

Whisperer

  • Invisble character (Visible only through flashlight or torch)

  • Hides in dark forests and cries

  • Player can detect them by the sound of their whisper or crying

  • Visible only through light sources, (such as player flash light or torch)

"Whisperers" are invisible to player . only detectable under light exposure

Marksman:

  • AI character with sniper rifle

  • Extended sight vision (Very broad and wide FOV )

  • heavy melee attack on proximity

  • doesn't leave his position unless the player approaches their proximity

"Marksman" detects the player from long range

The LongShots

  • Character with Rifles and high rate of fire

  • 2 Variants

  • Default Rifle attack on long range

  • Can throw spears as well (if unable to navigate or find a path to the player)

"long shots" mechanics showcase

Ravagers

  • Character with Pistol and low rate of fire Weapon

  • Default pistol attack on long range

  •  If unable to navigate or find a path to the player throws spears at the player

Some AI character can throw spears to player

Wolf

  • Wolf character

  • Spawns at night

  • Attacks safehouse at night

  • Applies charge and jump attacks

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