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My Projects, Released Titles and Researches

Distorted Echos

About Distorted Echos
(been working on this for a looong time!)

"Distorted Echos" is a realistic Sci-fi RPG 3rd person shooter, developed entirely by me in Unreal Engine 4 & 5. Comparable to AAA titles, it features advanced gameplay and visuals. Currently listed on Steam, I’m on multiplayer and COOP features for a Q3 2025 release. After over 3 years of development, it has evolved from a single-player shooter to a multiplayer COOP survival RPG, with complex systems for inventory, Base Building, dynamic weather, AI, and networking, all designed by me.

Screenshot 2025-05-05 152756.png

My time at Ammobox Studios.

I worked as a game programmer at Ammo Box Studios on Eximus: Seize the Frontline, focusing on character abilities, enemy AI, level design, and UI development. I also debugged key interactions like character abilities, weapon switches, and vehicle interactions,  focused on gameplay design and implementations, i was also responsible for debugging and final polishes before release.

Nightmare Grounds

About Nightmare Grounds
(this is one of my recent projects)

"Nightmare Grounds" is my favorite project among all—my thrilling work-in-progress survival horror game! This is one of the most complex games I've ever created, featuring an atmospheric design, advanced AI, and a dynamic day-night cycle, complete with creepy events every night. The idea of this game is inspired by "The Long Dark" and "Darkwood." Terrifying creatures lurk at night, forcing players to set up defenses and protect their safe house. Venture out during the day to scavenge supplies, managing resources and surviving day after day.

Ultra V

About Ultra V
(Multiplayer fun under UV lights)

Ultra V is another work-in-progress project that offers a fully multiplayer experience with two game modes: PVP and PVE plus lots of Fun puzzles, mini games and interesting items. In PVP mode, all players are invisible and can only be seen through UV light exposure and camera use. Meanwhile, in cooperative PVE mode, enemies are invisible, requiring players to work together to defeat them.

My AI Research Projects & Developed AI Framework

What type of research did I do?
(All sorts of AI stuff)

During my studies at APU and Staffordshire University, I did extensive research on AI in video games, specifically the use of Utility theory (fuzzy logic) & neural networks for AI agents. I created a fully functional AI framework for Utility AI within Unreal Engine. Furthermore, I explored various applications of reinforcement learning on different AI agents with diverse capabilities.

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