Nightmare grounds Game Resources
- Parsa Arashmehr
- Apr 17
- 1 min read
Updated: 4 days ago
I have developed more than 70 Distinct items, loots and resources for this game.
there are different categories of resources, some can be looted in the game map, some can be extracted from trees, scavenged , processed or even crafted from elementary items.
All items details are stored and managed by Data tables . some items have "sub-data tables" as well. (Eg :Throwables, and weapons have their own sub data table)
Loots
Normal items which can be found and combined to craft new items or use them as they are (eg: consumables , healings, Chemical, scrap metal, etc)
Special Items
items that can be linked or utilized together to create more complex interactions
UV lamps
Generators
Electric Wires
Wood planks and Barricades
Pushable items (eg :Tables) and doors
Weapons Items which player can use to attack (eg: pistols, flareguns, rifles)
There is a mother data table and some sub-data tables for each item category (weapons, throwables, etc.).
Special Weapons
These weapons cannot be directly equipped in the inventory; players can hold and use them temporarily.
Implaer (launches spears)
Flamethrower
Rope blaster
Holdable weapons can be equipped temporary
Processable Items
items which can be processed into smaller items or extracted/crafted from other items
Metal Barrel
Plastic barrel
electric cable spool
tires
Mines
Bear traps
many more....
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