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Distorted Echos User Interface Design

Updated: Aug 13

I have designed a fully functioning and complex UI system which lets the players access the following:

  • Inventory Items

  • Pick up , drop , craft

  • Player upgrades (suit, Scanner, Miner device, Etc)

  • Item Discoveries

  • Collectables (Journals, Logs, Emails,etc)

  • Equipable items Wheel (Weapons Wheel, Consumables Wheel, Base Building Wheel)

A show case of UI systems

Also player is able to trade with Some NPCs such as trader robots,) each Item in the inventory has a value and traders have their own trading rate as well. (Story items cannot be traded)

Each trader has their own trade rate

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